How to Play Puzzle Page
Puzzle Page brings several kinds of puzzles together in one daily collection. Some ask you to find words, others to fill a number grid, trace connections or reveal a picture. Choose the puzzle type below for a short explanation of its objective and the most useful thing to check when you get stuck.
Word and crossword puzzles
Crossword
Crossword uses numbered Across and Down clues to fill an intersecting letter grid. A correct answer must fit both its clue and the letters shared with crossing words.
Start with clues you know, then use the crossing letters to resolve uncertain answers. The archive shows the completed grid together with recorded clue-and-answer pairs.
One Clue Crossword
One Clue Crossword uses a picture as the central clue instead of a conventional list of written clues. Several crossing words relate to the image.
Think about objects, actions and ideas connected with the picture. Use the crossing letters to choose between possible descriptions.
Codeword
Codeword replaces letters with numbered symbols. The same code number represents the same letter throughout the puzzle, so each confirmed letter helps reveal several words.
Begin with recognizable short words or repeated patterns, then check every new letter against the entire completed grid.
Word Search
Word Search hides a list of target words in a letter grid. Words may follow the permitted directions shown by the puzzle.
Search for distinctive letter combinations first. The archive lists the recorded words and their source positions or directions where available.
Word Snake
Word Snake is a word-search variation in which letter paths can bend through the grid rather than following only straight lines.
Start with a recognizable beginning or ending and follow neighboring letters carefully. Compare the complete path with the recorded word list.
Word Slide
Word Slide combines letter placement and word formation. Arrange the available letter tiles so the completed grid forms the intended words.
Work with the most constrained letter positions first, then check how each placement affects the crossing words.
Link Words
Link Words uses supplied letter tiles to build words connected to the puzzle's theme. The completed solution shows the intended word arrangement.
Look for clear theme words first, then use their letters and positions to narrow the remaining choices.
Quote Slide
Quote Slide asks you to arrange letter tiles into a completed quotation. The recorded solution includes the quotation and its attribution where the source provides one.
Look for familiar short words and common letter patterns, then use the emerging sentence structure to place the harder fragments.
Cross Out
Cross Out presents letter choices within a grid. Select the correct letters so the hidden words and completed rows match the puzzle's intended solution.
Use the clearest word pattern first. A letter choice that works in one direction may still be wrong when checked against another.
Wordle
Wordle is a five-letter word guessing puzzle. Each guess provides feedback that helps narrow the possible answer.
Use the confirmed letters and excluded positions together. When you need the recorded solution, open the correct Daily Page and select its Wordle puzzle.
Snippet
Snippet is a short question-and-answer puzzle. Read the complete question and identify the recorded answer that resolves it.
Check the wording carefully. A familiar topic can still lead to the wrong response if the question asks for a very specific detail.
Number puzzles
Sudoku
Sudoku is a number-placement puzzle. Fill the grid so every row, column and required region contains the permitted numbers without repetition.
Begin where the most numbers are already known. Use elimination across connected rows, columns and regions rather than guessing.
Killer Sudoku
Killer Sudoku combines Sudoku placement rules with additional numbered cages. A valid solution must satisfy both the ordinary Sudoku restrictions and the cage totals.
Start with cages that have very few possible number combinations. Then check their values against the surrounding rows, columns and regions.
Futoshiki
Futoshiki is a number-placement puzzle. Numbers must satisfy the row and column rules while also respecting the inequality signs between adjacent cells.
Start with the strongest inequality chains and the rows with the fewest possibilities. Check both uniqueness and inequality direction before settling on a value.
Kakuro
Kakuro combines number placement with crossword-style sum clues. Fill each run so its digits satisfy the total shown at the beginning of that run.
Use the smallest and largest sum possibilities to narrow the digits, then compare crossing runs before entering a final value.
Cross Sum
Cross Sum is a number puzzle built around arithmetic relationships. Fill the grid so the displayed operations and totals are satisfied simultaneously.
Check the most restrictive equations first, then verify that each completed row or column agrees with every connected calculation.
Picture puzzles
Picture Cross
Picture Cross is a nonogram-style puzzle. The numbers beside rows and columns tell you which runs of squares must be filled to reveal the picture.
Start with rows or columns that have only a few possible arrangements. Recheck the clues whenever a newly filled square changes the possibilities elsewhere.
Picture Path
Picture Path reveals an image through connected number clues. The completed solution shows the paths linking the recorded endpoints.
Work from obvious nearby pairs and constrained routes. Longer connections become easier to identify once the smaller paths are resolved.
Picture Block
Picture Block reveals an image by placing rectangular colored blocks according to the puzzle's clues. The completed answer shows the final arrangement.
Begin with blocks whose dimensions or positions are tightly constrained, then use the remaining space to place the less obvious pieces.
Picture Sweep
Picture Sweep is a picture-logic puzzle in which number clues help determine which squares must be painted and which must remain empty.
Use the strongest local clues first. Each confirmed square provides more information for the neighboring parts of the image.
Logic and connection puzzles
Armada
Armada is a ship-placement logic puzzle. Use the number clues around the grid to determine where the ships belong and which squares must remain empty.
Start with rows or columns whose totals severely restrict the possible ship positions. Compare each placement with the recorded fleet and the remaining counts before filling another square.
Bridges
Bridges asks you to connect numbered islands. Each number indicates the required number of bridge connections for that island.
Begin with islands whose connection choices are most limited. Every bridge changes the possible totals for neighboring islands.
Circuits
Circuits is a connection puzzle in which matching terminals must be joined by paths. The paths must satisfy the grid's routing rules without crossing one another.
Trace the most constrained connection first. Narrow passages and nearby terminals can determine where the longer routes must go.
Charge Up
Charge Up asks you to place or connect cars and charging points while satisfying the puzzle's spacing rules. The completed solution shows the correct arrangement and its boundary counts.
Work from the most restricted charging points first. A position that satisfies one clue but violates a neighboring restriction cannot be part of the final solution.
Os & Xs
Os & Xs is a symbol-placement puzzle. Fill the grid with Os and Xs while following the game's pattern restrictions, including the rule against three identical symbols in a row.
Check short sequences with two matching symbols, then examine the surrounding rows and columns before placing another mark.
Where to Find Puzzle Page Answers
When you need a complete answer, open the Daily Page for the correct date or find the matching Special Issue. You can also search a puzzle number, clue or recorded answer word in the Puzzle Finder.